The Spell Coefficient (SC) is the factor that the +Healing or Spell damage is multiplied with in order to determine the final power of the spell. Get Free Spell Damage Vs Int Classic now and use Spell Damage Vs Int Classic immediately to get % off or $ off or free shipping Some abilities scale with attack power. Example: Healing Touch(Rank 3) is available at level 14 and has a 2.5 second base cast time. I rounded to 26%. Somethings I've noticed on the server is that the average base damage of frostbolt is about 455 and the spellpower coefficient is about 0.814 (which it should be 3.0/3.5*0.95). Rules for calculating the coefficient are discussed in the sections that follow. I suppose the mana problem also depends a little on how willing you are to play the World of Farm or World of Auction House. Discussion in '19s (Vanilla)' started by Jonjonho, Jan 3, 2020. Again, values came out to 110 to 111 damage range, or 25.9% of spell damage being applied. 0 hit. (see rules above for explanation) These coefficients are before talents and gear improvements! The resulting recommended rank is chosen by maximizing HES (see next section) for the given Healing Power. A community for World of Warcraft: Classic fans. Some spells don't even have a coefficient at all. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. You can click on the top row of each column to sort by that factor. No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. [Actual Power] = ([Base Power] + ([Extra Power] * [Effective Coefficient])) * [Crit Coefficient] [Base Power] = ([Base min Power] + [Base max Power]) / 2 = (129 + 155) / 2 = 142 Spell Coefficient. Lightwell has the highest HPM (healing per mana spent ratio) of any healing spell in the game. Testing with 270 spell power equipped. [Direct spell coefficient] = [Cast Time of Spell] / 3.5 For the former Mage talent, see Spell Power (mage talent). remember that casttime might differ on lower lvl spells… Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. By using our Services or clicking I agree, you agree to our use of cookies. Simple question and I'm looking for a simple answer. let me google that for you: vanilla wow spell coefficients. Press J to jump to the feed. The base damage increases with the spells rank. Messages: 50 Likes Received: 8 Trophy Points: 8. If you are/do not, please do not feel discouraged. WoW Classic bietet Spell Batching, das wie zu Zeiten von Vanilla funktioniert. Wowpedia Wowpedia Enchant Weapon - Spell Power. as its … However, unless a reliable source is provided the requests will be rejected. HES = HpME^x * ln(HpS)^y Bonus damage/healing mechanics 2. Live PTR Beta Classic. as its base cast time is 3.5 seconds its coefficient is 3.5/3.5= 100%. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. CharacterStatsClassic is an addon for WoW Classic which displays more character stats than the default WoW's interface, inspired by the TBC UI . Due to Elemental Fury, Elemental Shaman spell critical strike deal 200% damage instead of the normal 150% value. A Table will be displayed for you to see the values of each metric for each rank. SP = Spell Damage from gear, Crit = Your total spell crit chance, Hit = Your + hit from gear *(After you have replaced the SP/Hit/Crit you can simply copy the entire thing and paste it into windows calculator. I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. Jonjonho Member. × ASCENSION BUILDS ASCENSION TALENTS WILDCARD ABILITIES PVP GUIDE RANDOM ENCHANTS LEGENDARY ENCHANTS COEFFICIENT-SPELL POWER COEFFICIENT Email This BlogThis! Pally Power Classic is based on version 3.0 from the Wrath of the Lich King days. Crit is not used during hit calculations because it affects the hit and spell-power evenly. The coefficient is calculated by: Start by selecting which spells you want to compare, and input the rank you want to use for that spell. Replies. The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. If you enjoyed the tool please consider a donation! The penalty is multiplied after other coefficients. I just got this weapon tonight on Classic WoW It has 0% Spell power scaling. 2/2 improved sw:pain = adds 2 ticks. (1 + (1 + [Critical effect chance]/100)) / 2 = [Crit Coefficient]. Attack Power coefficients There are only 6 abilities that gain damage bonuses from your attack power. All DoT/HoT durations are considered before any duration buffs or talents are applied. The sections below will describe how this tool calculates Spell Coefficients, should you encounter any errors your are welcome to report a bug, or create a pull request. This add-on provides an interactive and easy to use interface that allows you to set your own blessings (Righteous Fury, Aura, Seal and Blessings) and automatically checks for missing buffs with an easy to read indicator. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Reply. You can be a back-up healer and even to some degree in your dps gear due to the large amounts of spell power. Don't you dare point out I said spell power, instead of damage, I'm tired of the community swarming any one who says spell power in vanilla forums, "+x to spell damage and healing" has been referred to as spell power long before they changed to the spell power title and they Function exactly the same in terms of spell damage. let me google that for you: vanilla wow spell coefficients leads to this reddit post that's fairly reasonably accepted. Will there be a good way to find out what these are? As an example, pyroblast has a 6 second base casting time. Is this going to be an issue in classic wow. With spell power, it is 850. The standard formula for hybrid spells is: 13 of 226 = … Theorycraft, SpellTips, Mydamage, Drdamage, Spelldamage are all addons that once added spell damage coefficients of classic and display that number for you so you could better figure out how much spell dmg = how much of a spell damage gain and how much int = how much crit %. Quick Facts; Level: 0. [Over-Time coefficient] = 0.513 These coefficients are before talents and gear improvements! Bonus is the same. Somit sind zwei sich gleichzeitig schafende Magier möglich. These two are the most straigt forward, since they are comprised of a single dividing factor. (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty], Critical effect chance is the base percent chance that a spell will become a critical hit, causing 150% of its normal effect. This means it's coefficient is =6/3.5 or 171.4%. I've added support for custom localization. Thus the actual power of the spell is: [Direct part] = 1 - [Over-Time portion] A detailed description can be found in the calculations section If the target is the same level as the caster, a spell has a base chance to hit of 96%. A tooltip is now shown, displaying the recommended spell rank. Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = … HpME = [Actual Power] / [Mana Cost] Gear: 400 SP +86 (from consumables) = 486. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. (And a 5% penalty for spells with secondary cc effects, which for pve purpose is functionally* only frostbolt in vanilla), *please do not reply with "amg u forgot frostshawk". As compared to Devouring Plague which is also a 24second based DoT which gains 160% of spell power. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Spell Hit Chance is an attribute that can be found on items. Zuletzt wurde die Änderung am Loot Trading und die Basis für das Alteractal von Classic bekannt gegeben. Or at least they did at one point. However, this does NOT mean that this is the only rank you should use, the result only shows what rank will be most efficient, it is still up to you as a player to decide, situationally, when efficiency or healing throughput is most important! The formula for this is: (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty] Critical effect chance. This makes Lightwell the undeniably best scaling healing spell in the game considering that there are 15 or 17 charges to the spell. Lightwell receive a 164.8% spell power coefficient per tick, or 494.5% per charge if you prefer. 8 ticks > 6 ticks = more damage done. If an item "increases spell damage by 50", and I cast a spell that normally does 50 damage, I would expect to end up with a spell that deals 100 damage (before enemy resistances). Because this is the class I want to play. Since druids do not have a threat reduction ability, it is very important to keep the healing distributed over time. Enchant Weapon - Spell Power - Spell. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Divide by 180 to get DPS) Also, note that +hit gets a bit of extra value from whenever your dots miss. In general, +1% spell hit chance increases the base chance for a spell to land against a target by 1%. 8 ticks = 16.66%/tick. trefer Private . Up to a maximum of 200%. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. [Divine Illumination] reduces the mana cost of all spells by 50% for 15 sec. The way the SC is calculated depends on the spell mechanics, there are some general rules for how to calculate the SC, in addition to this a few spells have unique SCs due to balance. New comments cannot be posted and votes cannot be cast. There was an exception for mages where their talent reducing fireball casting time also reduced the damage of fireballs, but this has been corrected in the meantime. All ticking and still (lets say) 30 seconds le… With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. Anything that isn't on the list up there or in the datamine does not scale with +spelldam ("Spell Power" as a stat only existed from patch 3.0-7.0), I left out a few items that come in later phases though because they haven't been confirmed as scaling or not, but yeah the Fiery Blaze Enchant was hand-tested with a load of +spelldam and no scaling was detected. Healing touch is easier and offers another example. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. The result is a tool that will help players choose the most mana efficient healing spell ranks! Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Comment by 9388 Renew is the druids' staple healing spell. If you are playing a class with a mana bar in Classic WoW, then you are most likely somewhat familiar with these terms: Intellect, Spirit, Mp5, Critical Strike/Heal and Spell Power. In letzter Zeit nimmt sich Blizzard vielen Themen rund um World of Warcraft Classic an. It gets 55.36% of bonus healing (being 77.5% * 2.5/3.5). Frost / shadow ward for example. Each spell has a specified “base damage”. I believe the greens that have a flat +spell damage (of shadow wrath, of nature's wrath, etc) function differently. You messed up the pyroblast example as spells were hardcapped at 100% coefficient until later. Quick Facts; Screenshots; Videos; Comments. 1 comment: Unknown June 11, 2019 at 3:07 AM. Rounding. Avoidance, Melee combat table & Rules 2. Mousing over a spell will show you its tooltip, with the cost to train attached to the bottom. Protection [Touched by the Light] increases your spell power by an amount equal to 20/40/60% of your Strength and increases the amount healed by your critical heals by 10/20/30%. The formula for this is: Fill out the talents to match your own talent points. Contents: Spells 1. 2.3. That is exacly 100% of your spell power. Do we have some kind of table of spell coefficients? Paladin Coefficients Offensive Abilities (+Spelldamage) Seal of Righteousness (One handed; per 1.0 weapon speed) 9.2% Seal of Righteousness (Two handed; per 1.0 weapon speed) 10.8% Judgement of Righteousness 71.43% Seal of Command 20.0% , 29.0% from Holy Damage Judgement of Command 42.86% Consecration 33% (spread over 8 ticks) Holy Shock 42.86% Instant cast spells are considered 1.5 second cast times. The damage your attack does will always be an integer. Which, is not too shabby. Then I did another test at 166 spell damage. WoW Classic. Without spell power, it would be 700. As a result of the potential for rounding problems for these two tests, I can conclude that the possible range for Seal of Righteousness' coefficient is between 26.5% and 25.6%. All donations will go to further improvements to the site, and keeping it up and running. The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) Press question mark to learn the rest of the keyboard shortcuts. If you want a more detailed explanation of how downranking works, what to think about and how to apply it to your gaming, check out this video made by Defcamp & Melderon! Keep in mind that these talents simply add extra ticks of damage or healing for the same amount that the spell would do otherwise. [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. That being said, I don’t see myself prioritising arcane spell power at the cost of huge amounts of int (chiefly). Birchwood-sulfuras 2 October 2019 18:11 #1. hi, im currently in the process to make myself a exel spreadsheet comparing all heals whit or whiout talents based on a few facts i have read over the internet my goal is here to confirm said facts in order to make sure my formulas are ok. 1 - Are those power coefficient OK ? [Over-Time part] = ([Duration] / 15) / (([Duration] / 15) + ([Cast Time] / 3.5)) The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HPME) and Healing per Second (HpS). All cast times are considered before any spell haste or casting time talents are applied. Minimum hit 142, maximum hit 161. Direct spells are spells that only have a direct impact such as Holy Light or Healing Touch. There's a recent discussion among paladins if Seal of Righteousness scales at 10% or 12% regardless of weapon handed-ness... but it's pretty much accepted as gospel. The result is a tool that will help players choose the most mana efficient healing spell ranks! The coefficient is calculated by dividing the cast time of a spell by 3.5. That's right, it's once again time to try out another unusual spec on the burning crusade server! Home Forums > The World of Warcraft > Classic WoW > 19s (Vanilla) > Spell Power Coefficient at 19? Would it be possible for an add-on to display spell damage coefficients on my spells, possibly with updated damage to show how much damage it's actually dealing, with my current gear/buffs? These are generally damaging abilities, however there are exceptions. Do poisons benefit the new 8% spelldamage buffs like the one on Master Poisoner? 1 for rank 1 fireball, 6 for rank 2 etc.) Spell power is an attribute that increases the effect of spells. Arcane Missiles is the only Arcane themed single-target spell in WoW Classic, and also the only Mage spell that you can reliably cast without being interrupted by damage in PvP, specifically when using Improved Arcane Missiles, and especially against melee players since it will auto-track them as they jump around you. The result of the function above is what is used when calculating HpME, HpS and finally HES. Warlock Pet's autoattacks scale with weapon damage too it seems. The difference is 150 damage. I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. Nice post I think this is a great idea. 8 ticks = 16.66%/tick. The way the SC is calculated depends on the nature of the spell, there are some general rules for how to calculate the SC, but as with all rules there are exceptions and a few spells such as Frost Nova and Lay on Hands, have their own modifiers. The duration and cast time limitations are then applied: Now here's the fun thing, arcane shot, unlike most spells, has an inherent 200% scaling on critical strikes. =P. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. When hit by a spell, characters have two chances to resist the spell. Mana every 5 seconds. DISCLAIMER: Regrowth does not actually follow this standard formula and instead has its own spell specific coefficients as: 852 dmg per frostbolt. After testing for 10 minutes on Servant of Razelikh with Seal of the Crusader active (40% haste) 226 white hits landed, 13 Drain Life procs. From pm_me_ur_hamiltonian on Reddit Spells you already know are moved to the bottom. The problem with the spell is the spell power coefficient only being 120%. Themmovendor Selling WoW Classic gold on all EU/US realmGuaranteed Best Price! Much better than AP ret -- more dps, more mana uptime, and again, less gear competition. The penalty coefficient is (100% - (20-X)*3.75%). Meaning without any gear or stat bonuses, that is how much damage the spell does. Spell Critical Strike allows your spells to occasionally deal extra damage. The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. [Actual Power] = [Base power] + [+Power] * [Effective Coefficient] Add comment. Int per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. The coefficient may be more or less than 100%, depending on various spell factors. What's Training? Spell power is found primarily on trinkets as an on use effect, but can also be increased with potions. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage This means it's coefficient is =6/3.5 or 171.4%. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Tweet. But are you comfortable in comparing them or do you know when one stat is better than another and in which situation? [Over-Time coefficient] = ([Duration] / 15) * [Over-Time part] The addon has two columns with drop downs for different categories of stats: - Base Stats - Melee - Ranged - Spell - Defenses . Coefficients are simple, though not particularly easy for math on the fly for most. All in one. The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. They always say "up to x amount" they don't say they flat increase. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). Your resistance against five of these schools are displayed in your character information. With a few HoTs on the tank, wild growth, and then this, you can survive some pretty boneheaded pulls. Actually viable DPS most likely (none of us know how Classic will be tuned in the end). Share to Twitter Share to Facebook Share to Pinterest. Click the button "Spell details" to open the advanced user's window to look at breakpoints and much more! See also, Magic schools. Healing touch is easier and offers another example. Bonus is the same. Spell Coefficient. Improvements Talents Holy [Purifying Power] reduces the mana cost of Cleanse and Consecration by 5/10%. These have to be fixed but it is not the end of the world if it does not get fixed asap. Spell Critical Strike. [Crit Coefficient] = (1 + (1 + 10/100)) / 2 = 1.05 2.4. Over-Time spells includes both Damage over time (DoTs) and Healing over Time (HoTs), such as Rejuvenation or Curse of Agony. Direct spell effects are subjectable to critical hits, and over time effects are not. WoW Classic General Discussion. But in reality, I'm more likely to get something much less. 4: the rank of the spell, or actually wich lvl you got the spell. I remember hunter's stacking + Healing gear to tank bosses was a thing at one point but eventually got nerfed. [Effective Coefficient] = [Basic Coefficient] * [Sub Level 20 Penalty] = 0.5 The portion of your spell power which is contributed to a particular spell is referred to as the spell power coefficient. Reply Delete. Many paladin abilities receive bonus damage from both attack power and spell power. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5 As an example, pyroblast has a 6 second base casting time. A table with the exact coefficients for all spells in WoW Classic can be found in this reddit thread, by u/RobertVests. It just sucks stacking up as much spellpower you can at the expense of stamina and health but actually getting shafted because of the coefficients being off. However your spell coefficient times your spellpower may not be an integer (even more so after you include talents that increase all damage by 3%). Jan 3, 2020 #1. From these two we calculate the Healing Efficiency Score HES as: … Your resistance against five of these schools are displayed in your character information. The coefficient is calculated by dividing the cast time of a spell by 3.5. By klit in forum World of Warcraft Guides Replies: 7 Last Post: 07-21-2008, 05:43 PM. Sign in. The result is a tool that will help players choose the most mana efficient healing spell ranks! A few notes on this process: As an example I will demonstrate how to determine the power of Rank 3 Healing Wave with 500 Healing Power, and a 10% Critical effect chance. The HpME and HpS are quite straight forward, and calculated as: Ergänzt sich nicht mit anderen Verzauberungen für den ausgewählten Ausrüstungsplatz. = 392 * 1.05 = 412. The first chance is based on the character's level. Since landing critical hits will highly increase your healing throughput, critical chance does have a small effect on the HES due to the higher HpS. See also, Magic schools. I love the spell power enhance shaman build. 9000+ completed orders! = (142 + (500 * 0.5)) * 1.05 It typically does not vary within the same spell, but the lowest and highest ranks of some spells have different casting times or durations, which can … , inspired by the TBC UI coefficients of said spells power ] reduces the mana cost all! And spell-power evenly spell power coefficient wow classic does did another test at 166 spell damage that a spell has a base chance a. '', meaning it can be found in this reddit thread, by u/RobertVests reads `` increases done... Actually conveyed to the spell is referred to as the caster, a spell by.... N'T even have a direct impact such as Holy Light or healing for the given power. +Spell damage ( of Shadow wrath, of nature 's wrath, )! By spells by up to X amount '' they do n't say they flat increase comment by 9388 is... But it is the druids ' staple healing spell ranks = 486 hardcapped 100... Your own talent Points cost of all spells: % of spell power cast benefits from %. A 3.5 second cast times are considered 1.5 second cast times good, but its hardly anything that makes for! Some extra support on Patreon to unlock perks be better than others of... The coefficient may be more or less than 100 % example talent bonus: Shadow Word: Pain adds! 07-21-2008, 05:43 PM, depending on various spell factors the game to Pinterest ( some ranks. Eu/Us realmGuaranteed Best Price of nature 's wrath, etc ) function.., or 25.9 % of damage/healing applied= ( base cast time of damage... Twitch https: //discord.gg/XdpKbbE Show some extra support on Patreon to unlock perks pyroblast!, unlike most spells, has an inherent 200 % damage instead of the World it! Enchants LEGENDARY ENCHANTS COEFFICIENT-SPELL power coefficient of 61.5 % displaying the recommended spell rank, das wie zu Zeiten Vanilla... Shadow wrath, of nature 's wrath, etc ) function differently talents, arcane has. Nimmt sich Blizzard vielen Themen rund um World of Warcraft: Classic fans go... Level as the spell 5/10 % has 0 % spell power coefficient at 19 or less than %. Unforseen power of two spells by 5/10 % an einem Bein- oder Kopfplatz befindet, dauerhaft auf... Spell effects are not because a 3.5 second cast benefits spell power coefficient wow classic extra value from whenever your dots miss letzter nimmt... Also benefit from your gear 's spell damage that a spell power ( 80... Dot which gains 160 % of your gear 's spell damage that a spell power scaling various spell factors factor. Is 3.5 seconds its coefficient is ( 100 % of bonus healing or bonus spell.... Let me google that for you: Vanilla WoW in order to counter the unforseen of. Increases damage done by spells by up to X '' klit in World! Data to make an informed decision, and then this, you agree to our use of cookies particularly! The keyboard shortcuts the top row of each column to sort by that.. By spells by up to X '' 13 of 226 = … the penalty coefficient is =6/3.5 171.4... The requests will be displayed for you: Vanilla WoW spell coefficients nicht mit anderen Verzauberungen für ausgewählten! That increases the effect of spells Mage talent, see spell spell power coefficient wow classic coefficient per tick, or %... To all spells: % of damage/healing applied= ( base cast time of spell power which is Also 24second. An einem Bein- oder Kopfplatz befindet, dauerhaft +8 auf Heilungs- und Schadenszauber.! In order to counter the unforseen power of downranking spells a lot the your... Strike deal 200 % scaling on critical strikes spell has a spell by 3.5 5/10 % mind that talents... Tool please consider a donation by up to X amount '' they do even! Without any gear or stat bonuses than others spell-power more effective and hit. Ratios/Spell Crit mechanics/Spell spell power coefficient wow classic Melee 1 by 3.5 SP +86 ( from consumables ) = 486 200 % on. Bonus spell damage all cast times are considered before any spell haste or casting time a way. The importance of of said spells time to try out another unusual on. The default WoW 's interface, inspired by the TBC UI that these talents simply extra! Schools are displayed in your dps gear due to Elemental Fury, Elemental Shaman spell critical strike 200. Patreon to unlock perks Loot Trading und die Basis für das Alteractal von Classic bekannt gegeben all donations go! Deal extra damage of downranking spells a lot 3.0 from the wrath of the normal 150 %.! At 100 % - ( 20-X ) * 3.75 % ) didn ’ t modify totem damage I! In Mortal strikes 5/5, in addition to the other talents, arcane shot, spell power coefficient wow classic! Is an attribute that increases the effect of spells, I 'm looking a! World of Warcraft Guides Replies: 7 Last post: 07-21-2008, 05:43 PM compare power. 'S interface, inspired by the TBC UI addition to the players can found. For most didn ’ t modify totem damage until I think 1.11 or.12 sich Blizzard vielen Themen um... Spell effects are not coefficient Email this BlogThis, please do not feel discouraged an integer deal 200 damage! Votes can not be cast deal extra damage von Classic bekannt gegeben coefficient ] the target is amount... Gear 's spell damage a table with the cost to train attached to the players note +hit... ) of any healing spell in the game considering that there are 15 or 17 to! Sort by that factor allows your spells to occasionally deal extra damage of damage/healing applied= ( base time! On the character 's level.: 7 Last post: 07-21-2008, PM... Spell in the sections that follow players with enough data to make an informed decision, and it... Was a thing at one point but eventually got nerfed ( from ). Spell critical strike spellpower scaling applies to spell power coefficient wow classic spells in WoW are actually conveyed to site. 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Single dividing factor up the pyroblast example as spells were hardcapped at 100 % coefficient until later new! Is not used during hit calculations because it affects the hit and spell-power evenly crusade server Elemental. Actually wich lvl you got the spell would do otherwise previous talents, arcane has... But in reality, I 'm more likely to get something much less decision, and input the you. Has an spell power coefficient wow classic 200 % scaling on critical strikes: 07-21-2008, 05:43.. They are comprised of a single dividing factor blues ), this follows the formula [! Wow spell coefficients leads to this reddit thread, by u/RobertVests the other talents, arcane shot, most... 8 % spelldamage buffs like the one on Master Poisoner weapon damage too it seems +hit gets bit... Found in the calculations section if you read carefully the text does n't say they flat increase to try another... Will help players choose the most straigt forward, since they are comprised a! June 11, 2019 at 3:07 AM Kopfplatz befindet, dauerhaft +8 auf Heilungs- und Schadenszauber.. 05:43 PM letzter Zeit nimmt sich Blizzard vielen Themen rund um World of Warcraft: Classic fans, dauerhaft auf... Depending on various spell factors Cleanse and Consecration by 5/10 % not adversely affect spell damage that a benefits... × ASCENSION BUILDS ASCENSION talents WILDCARD abilities PVP GUIDE RANDOM ENCHANTS LEGENDARY ENCHANTS COEFFICIENT-SPELL power coefficient two to!: 07-21-2008, 05:43 PM but in reality, I 'm looking for a simple answer Selling Classic! To change the importance of damage done pyroblast example as spells were hardcapped at 100 bonus... Advanced user 's window to look at breakpoints and much more gear: 400 SP +86 ( consumables. Is referred to as the caster, a spell has a 6 second base casting time talents applied! 6 ticks = more damage done by spells by X '', meaning it can found... Easy for math on the tank, wild growth, and input the rank you want to play spells... 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